


We still need to find a new guardian spirit for the island, though. Squashing the giants is simple, but doesn't offer anything new for our Evil playthrough. We're facing the same problems as we did in the previous playthrough: an island full of giants, a raging forest fire, and a divine blight. It's hard to run out of food up here - but a high Craving makes getting back to civilisation rather tricky. The map is littered with random telthor encounters which regenerate fairly quickly. The Ashenwood is just as good for Devouring as it is Suppressing. By the end of this update, we'll be maxed out. You'll be glad to know that Calliope's Craving bar is increasing rapidly. Dalenka is paralysed by indecision, but Nadaj sets a plan in motion regardless - using Calliope as her pawn. Treants and shambling mounds have whittled the berserker force down to nothing. The Ashenwood garrison is under attack from the forest. Getting to Ashenwood is a bit harder without Lord Okku vouching for you.
